So this time it was decided to use 3d models instead of 2D images. This altered my asset production plan to a typical 3D pipeline.
So the first step is creating a basic block-out to show the basic design and layout of the model for approval.
Second was adding detail via smoothing the edges and smaller objects.
Once the above was approved by the projects heads, then I went to texturing:
Done! The textures and object files were uploaded to the drive to be added to the animation scenes. Project complete and more-or-less on time without dragging down the main project!